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Projects

C.A.T.S: Crash Arena Turbo Stars

July 2022 - July 2023 I have been working as a Game Designer/Live Operator for the ZeptoLab on the mobile game C.A.T.S.

My responsibilities were:

- Designing and releasing daily/weekly/monthly events and in-game offers; 

- Designing and implementing new features;

- Participating in brainstorms, and design sessions with other designers and product owners;

- Co-collaboration with QAs, Artists, Developers, Game Designers, Product Owners.

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Pumpkin Hero

A game was presented in Game Connection America 2018 in San Francisco. A unique combination of an arcade and an endless runner. I loved this project because I had a chance to work and participate in the processes of all layers of developing the product. As a game designer - I needed to communicate with an art director, lead developer, producer and CEO in order to deliver expected results on time. My main responsibility was gameplay balance, players' engagement, building game levels and overall vibe and impression of the game. 

The Tunnel

This is my project (work in progress). I did this logo (at the beginning of the video), illustrations, and story and mostly was focusing on the concept of this prototype. I build this to support my university research (publication) about emotions in games and how to build a personal connection with the game. The game mechanic is super simple - it is tunnel rush. However, connecting it to the story and using visuals and audio led me to fascinating results. Would be glad to share more details on an interview. 

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